It also feels like the player has less control of the the Green Dot now with changes in directions being very sluggish & unresponsive. The movement of the White dot is so erratic now that it makes the game almost completely based on luck, before the changes you could predict the direction the White dot would move & make adjustments to allow for this now thou the erratic White dot & the speed the progress circle goes down make the mini game more luck than skill. The changes to the green/red progress circle are horrible, it now starts at a really slow speed then builds up at a steady speed but if the white dot is out of the the Green Dot for a split second the progress circle goes down quicker than the player can react almost guaranteeing a failure. There was a lot of people saying that the mini game was to hard i disagreed thinking it was just the right difficulty & if the player had the skill they could do well at it, i don't think this anymore. I understand why it now costs half a Heart but what i don't understand it why the difficulty has been changed so drastically! I have said in another discussion how the meditation mini game was fantastic & a lot of fun now with the recent changes it feels like a chore & just isn't enjoyable anymore.
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